Dwimmermount - The Village People

Raiders Expedition 3

Rufus’ Raiders – Expedition 3

  • Rufus Hypnol– Lvl 4 Barbarian Death Dealer – Ambushing, Survival, Running, Armor Training, Profession – Gangster -  STR +2, CHA -1, plate mail and armed with a two handed sword – Would be gangster
  • Dante – Lvl 5 Assassin (Assassin-For-Hire) – Precise Shooting, Bargaining, Fighting Style (two weapons), Weapon Finesse, Intimidation, Gambling – STR +1, INT +2 WIS -2, DEX +3, CON -1, wearing custom skull helmet, Plate mail, poison injecting short sword, war hammer +1, unearthly appearance (corpselike skin, black and red eyes) – death worshipping assassin.
    • War dog – Finn, Hunting dog – Scout, Guard Wolf – Balto
  • Lazarus Deathbrood – Lvl 4 Cleric Exorcist – Sensing Evil, and Intimidation, INT -1, WIS +1, DEX +2, CON +1 CHA +1 Wears Plate under a black cassock, armed with shield and sickle or a scythe, bloodthirsty Cleric of Death.
    • Tendo –  Lvl 2 Mage Soothsayer – Soothsaying, Performance (Storytelling), Theology Has Magic Mouth, Protection From Evil, Sleep (pulls out dandelion, blows seeds to cover an area causing sleep). Young mage seeking adventure and knowledge. 

The Raiders started in Adamas  on January 15th.  They had to pay two separate mages to identifiy the magical gem as a periapt of health (first attempt failed).  It prevents the holder from contracting any disease and was worth 25K gp on the open market.  They missed the roll for the book and the first roll for the gem.  Murray would try again in February. 

Lazarus had a special weapon made, a silver karisigama (chain sickle).  During this time, Dante worked on his gambling.  Once the weapon was completed, Dante worked on showing him how to use it (martial training proficiency).  They waited until the end of the month in Adamas before heading to Muntburg.  Isaac was able to double the number of moon pool water sales and Dante and Rufus got a good return on the first month of rentals from the townhouses they built in Muntburg (treated as a business investment roll). 

They headed over the snowy roads to Muntburg.  In Muntburg, they headed into the dungeon.  Entering through the old dwarven stairs, they made it to the stairs down to the reliquary with only a short delay while Dante sliced up some giant centipedes eating the remains of a goblin corpse.

They engaged in brief exploration, including the discovery of a former undead creature (12 foot spinal column attached to a skull), and a plundered storage room. They found another storage room full of 5 man sized burlap bags, all tied at the top.  Each were filled with a struggling mumbling figure.  Dante opened one, only to find a zombie who tried to bite him. Dante managed to kill it and Lazarus turned the rest.  AS they struggled to get away in their bags the party made short work  of them.

As the party started to search the room, they heard something in the hallway beyond.  Dante peered into the hall to see the edge of torch light.  He hid against the wall while and waited for the other party to reach them.  The rest of the party closed the door.  They discussed the issue and decide to rid themselves of their dungeon rivals once and for all. 

The Fist of Zeus opened the door, remaining in the hallway.  Lazarus and Rufus spoke to them inwork together greeting.  Jehanna (having been previously been turned female after having his legs restored in Adamas) happily greeted a fellow cleric (the clerics of death were quick to join followers of Zeus and Tyche against the Termaxians) and suggested that the parties work together.  The Raiders happily agreed to lead the way.  Dante continued to remain out of sight crouched against the wall.

As the Fist entered, Dante waited until the heavily armed front row passed and struck the mage Genevote.  The Fist were not surprised, so initiative was rolled.  Dante’s quick reflexes paid off and he managed to take down the mage with a quick strike. He was unable to wound the heavily armored cleric Jehanna of Zeus. Next to act was Tendo.  He cast sleep, managing to put Dante’s hunting dog and Jehanna to sleep.  Dante ordered his wardog to rip out Jehanna’s throat, killing her as she slept. 

The fighter of the fists, Justinian Ondart, struck at Dante, missing.  The remaining cleric of Zeus, Symon, cast hold person, freezing Dante in his tracks.  Rufus swung at the Fist’s heavily armored dwarf, Yurain Suregrip, as did Lazarus. The dwarf missed in his attack. 

Tendo was unengaged and managed to cast sleep in the second round.  Dante’s wardog made his save, however the fighter Justinian did not and the wardog tore out his throat.   Symon Cato, in his anger, moved to kill the paralyzed Dante, however Rufus moved past the dwarf, taking a slash from his axe, to engage Symon.  Rufus struck him with a mighty blow.  Symon Cato struck back.  Lazarus ran away from the dwarf, shrugging of a glancing blow from the dwarf, to reach Dante.

Lazarus managed to win initiative and poured a health potion down Dante’s throat, freeing him from the paralysis. Rufus finished off the cleric. The wardog engaged the dwarf.  Finding his compatriots all down, the dwarf tightened his resolve shouting curses at the treachery of the Raiders.  He eventually fell to the combined might of the party. 

The party revived the mage.  She responded “Why? What did we do to inspire such violence”.  Dante was all business, interrogating her on where their residence was in Muntburg.  After the interrogation, Rufus slit her throat.  Looking down at their carnage, Dante used his divinely given Detect Magic ability and they collected the magic items of the fallen.  They ended up with 2 magical shields, a potion of healing, a clerical scroll, and a magical Warhammer.  They put the bodies into the bloody bags formerly holding the zombies, tying up the ends and left them in the dungeon to rot.  They managed to leave the dungeon without incident.

Returning to Muntburg, Dante snuck into the Fist’s rented townhouse, using a key recovered from their bodies.  He found some gold and Genevote’s spell book, written in Ancient Thulian.  Tendo, unable to read the language, took the book anyway.  After a quick trip back and forth to Adamas to sell some magic items taken from the Fist, the party went back in to the dungeon. 

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Raiders Session 3
So long Dock Boys

Rufus’ Raiders

We began the session describing the downtime activities the party was involved in from November 11th through December 24th (when the other party’s session ended).  

  • Rufus Hypnol– Lvl 4 Barbarian Death Dealer – Ambushing, Survival, Running, Armor Training, Profession – Gangster –  STR +2, CHA -1, Switching to plate mail and armed with a two handed sword – Would be gangster

 

  • Dante – Lvl 5 Assassin (Assassin-For-Hire) – Precise Shooting, Bargaining, Fighting Style (two weapons), Weapon Finesse, Intimidation, Gambling – STR +1, INT +2 WIS -2, DEX +3, CON -1, wearing custom skull helmet, Plate mail, short sword, war hammer +1, unearthly appearance (corpselike skin, black and red eyes) – death worshipping assassin granted the divine ability to detect magic 1x daily.
    • War dog – Finn, Hunting dog – Scout, Guard Wolf – Balto
    • Murphy aka Telemachus – 1st lvl freed slave fighter – Labor, (others TBD), STR +2, WIS -2, CON +1
  • Lazarus Deathbrood – Lvl 3 Cleric Exorcist – Sensing Evil, and Intimidation, INT -1, WIS +1, DEX +2, CON +1 CHA +1 Wears Banded Plate under a black cassock, armed with shield and sickle or a scythe, Budding Cleric of Death granted the daily ability to cast sanctuary 1x daily.

The Raiders last adventure was in early November.  The campaign calendar had advanced to December 24th (Yule eve).  During that time, the Raiders were in Adamas.  Dante was learning to gamble and Rufus continued his training with Boss Horner on how to become a gangster.  At the end of November, Rufus and Dante got their share of Isaac’s Moon Pool business.  Rufus also got a decent return from his investment in the Dock Boys gambling operations. 

In December, Dante received a boost of gold and XP from the sale of a ring of protection +2 by the Village people.  Dante decided to invest in the Dock Boys casino, and gave Rufus 5K gold to give to the Dock Boys to invest in their gambling operations.

Lazarus spoke to the Legate of Muntburg, who allowed him to build a temple to Death near the burial grounds outside the city.  He hired an engineer to help with the construction. 

Rufus completed his training with Boss Drake Horner (a total of 60 days), and learned a new proficiency – Profession – Gangster. He decided that he wanted to meet with the Don of the Dock Boys.  He approached Boss Horner, who set up a meeting with his CAPO, Phillipe Verodart, who ran a bar in the Upper Docks.  Rufus refused to tell anyone (DM and other players included) the purpose of the meeting.  Phillipe agreed to set up a meeting with the Don, based mostly on the good word of Boss Horner and his reputation as a good earner.  The next day, Rufus brought Dante to the meeting for backup. 

They were taken to a back room and found Don LeFayd, a wild looking female warrior, CAPO Verodart, a dwarven assassin and Boss Horner.  The woman was Magda ‘the fist’ Moreno, the Don’s personal enforcer.  The dwarf, Ruthan Underforge, had the same role for CAPO Verodart.  (Throughout the conversation I had the picture of the Don on the monitor/TV I use during play which included a list of his traits (Boundless, Honorable, Moralistic, Violent)).   The conversation went something like this: 

Don: Drake tells me you are a good earner for him.  So what do you have for me today?

Rufus: Does Boss Horner have to be here? (Dante looks over at Rufus in amazement).

Verodart: Yeah he does, he’s the one who vouched for you.

Horner:  This guy . . .

Rufus: Alright.  So I think I should run Muntburg, not him.

(silence for a heartbeat)

Don: (quizzically) Are you KIDDIN’ me?

Rufus: I think it’s time for, whaddya call, some new blood.

Horner: Watch what you say next kid.

Rufus: I think I can do better.

Don: (loudly) This man vouched for you, stuck his neck out for you, taught you everything you know, and YOU STAB HIM IN THE BACK!!!!!!

Verodart:  Don . . .

Rufus: (interrupting) well, I can fight him for it . . . (backhanded by Magda, leaving him with a bloodied lip).

Don: (angrily) What makes you think that I would even allow someone so disloyal even in the Dock Boys.  The only reason you’re here is because of Drake.  YOU’RE LUCKY I DON’T KILL YOU WHERE YOU F#&%ING STAND!!!

Horner: Boss, let me talk to him, he’s just a dumb savage.

Verodart: Don, give Drake a chance to talk to him.

Don: You got five minutes.

(Horner and Rufus leave the room to talk. Everyone stares quietly at Dante)

Dante: I’m just here to invest some money.

Don: (yelling) WAS ANYONE TALKING TO YOU?? WHO THE F% ARE YOU TO TALK TO ME??? GET THE F*% OUT OF HERE!!!! (Magda moves forward and Ruthan raises his crossbow. Dante bows and leaves)

(Out in the hall – Rufus and Boss Horner talk).

Horner: (hurt) Kid, what are you doing? I brought you in, taught you the business, and now you try to steal from me?  From ME?  I treated you like family, like a son.  Why didn’t you come to me first.  C’mon, lets go in there and make it right.

Rufus: I’ll wrestle you for it. (Dante enters into the hall).

Horner:  You broke my heart. I WAS going to have you start running the crews in Muntburg, but now . . . If you ever darken my door again, I swear I’ll kill you.  Now get out of here before I change my mind and kill you where you stand.   

(Rufus looks at Dante, for a minute considering making a stand here and now.  Dante slowly shakes his head, “no way”, remembering where they are, in the home of CAPO Verodart, a place where everyone stops in silence in response to a single whistle.  They hastily exit the tavern together).

At this point it was clear that Dante and Rufus were not going to get their 6300 gp investment back.

The Raiders made it back to Muntburg and entered the dungeon. They made it to the 2nd level without incident and began exploring.  They found the signs of a recent battle, with several dead creatures believed to be hobgoblins.  They encountered some wooden statues, 2 of which came to live and attacked.  Despite their resistance to some of their weapons attacks, they were able to chop them up sufficiently. 

 

spoiler

The party managed to find a room with twin statues of Ares and Athena, both heads replaced with that of Terms Termax.  There was a small magically locked coffer on a table between them.  The party figured that that if they could cast the right divine spell it would open.  Unfortunately they figured the right spell was bless and Lazarus wasn’t high enough level to cast it.  They vowed to come back when he learned the spell. 

end spoiler*

 

They found a room with several shelves and a white dagger, which Dante determined was magical.  They also managed to fight some shadows, and luckily Lazarus was able to ‘magic up’ Rufus’ blade and the party defeated them.  Unfortunately, Telemachus and Dante’s wolf were reduced to zero HP, and both were chopped up by Dante before either turned into a shadow. 

 

They ran into a magically locked door, which Rufus managed to chop down with his axe.  The noise attracted a group of zombies, which were easily turned and dispatched.  Unfortunately there were 2 wights behind the door.  Lazarus was unable to turn them.  Rufus’s blade was still enchanted by Lazaru’s spell.  Using his last spell slot, Lazarus enchanted his scythe.  Dante was struck by the cold claws of a wight and felt his lifeforce drain away (losing a level!).  The party finished off the undead and found several chests of treasure. 

 

Deciding to go back to town, they headed out of the dungeon.  Going back through the room with the dead hobgoblins, they found a larger, savage looking hobgoblin checking out the remains.  As it moved to attack, it shrugged off Dante’s slash, and slashed him back, paralyzing him! The party watched in fear as it’s wounds started to heal!  They finished the creature off, waited for Dante to recover, and made it safely back to town.

 

After a quick trip to Adamas and the sale of the magical dagger, Lazarus leveled up. He went to the temple of death in Adamas and interviewed several young priestesses of death.  He decided on a young noble woman who lost her parents to disease.  Returning to Muntburg, Dante, Lazarus, and the young priestess went back into the dungeon, returned to the room with Area and Athena , cast the appropriate spell, opened the box and discovered a small gem.  They headed back to Muntburg without incident. 

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VP: Session 5 Part 2 - Expedition 5
Moss Massacre

Session 5 Part 2 – Expedition 5

Village People:

  • Tariq the Harvester – Lvl 4 Mage (Necromancer) – Black Lore of Zahar, Alchemy (x2), Healing, Soothsaying – INT +3, CON -1, WIS +1, CHA +1. Extremely short necromancer wearing expensive black robes with skull on the shoulders (covered by a cloak in town) – has wand of magic missiles. New Spell – Sleep – (shoot gas into area). Wears Ring of Protection +1.
    • Nantier – Lvl 3 mage – Quiet Magic, Collegiate Wizardry, Leadership – INT +1, CON +1, DEX +1.  Former member of the Heralds looking for power and prestige. 
    • Trained Hawk #3
    • Lenny Davos – Lvl 2 Fighter – (Legionary) – FS (Weapon Shield), Siege Engineering – STR+2, INT -1, WIS -1, DEX +1, CON +1, CHA +1 – Heavily muscled former soldier from Adamas, wears Plate Shield, fighting w/ spear or a silver short sword. 

 

  • Eduardo aka ‘Keyser Soze’ – Lvl 5 Thief (Cat Burglar) – Cat Burglary, Gambling, Precise Shooting, Lip Reading – DEX +2, CON -2, WIS +1, CHA +1 – Budding real estate tycoon and mastermind. Wears leather and armed with Imperial Legion X-Bow
    • Ukla the Quick – Lvl 2 Barbarian (Pit Fighter)–Running, Combat Reflexes, Gambling – STR +1, CON +2, CHA -1 – Ex-gladiator turned adventurer – fights with net and trident.
  • Dave ‘the Hermit’ Carrin – Lvl 5 Cleric (Hermit) of Hera – Laying on Hands, Naturalism, Command – STR 1, DEX -1, INT -1 CON+1, WIS +1, CHA -1. Wears custom made plate (with symbol of Hera) large shield with Embossing of Hera on the front (+2 AC and enc.)  Simple, uneducated, but intuitive.
  • Jace – Lvl 4 Mage (Elementalist) – Elementalism (fire), Naturalism, Alchemy, Magical Engineering – STR+1, DEX -1, INT +2. has wand of fear and wears flame red robes with a ruby tipped staff.  Quiet pyromaniac.
    • Cinder – Black guard wolf with custom red leather barding.
  • Illyrio Sicarus – Lvl 4 Assassin (Bravo) – Fighting Style (two weapons), Intimidation, Acrobatics – STR +2, DEX +1, CON +2, CHA +1 – Wears leather
    • Leo Getz – Lvl 1 Venturer – Merchant Traveler – Animal Husbandry, Alertness, Riding. Budding tycoon looking for profit.

The Village People planned a quick trip into the mountain to get the elevator working.  All of the other henchman and hirelings were left in town.  (Shemp was busy with hijinks, Julia with performing miracles. Illyrio wanted to bring Leo into the dungeon to try to get him up to 2nd level ASAP). 

The party made it to the elevator without a problem.  They managed to use the translated rubbings from the metal plates near the elevator to make the elevator work.  After some experimentation they managed to take the elevator platform back up to the 1st level.  They decided to take it up from there.  Using their elevator key to open the strange circular doors, they were hit with a wave of dame fetid air.  The entire level was dimly lit from slowly blinking panels glowing with red light. 

The party reached a door.  Opening it, they found an oddly shaped room with patches of black moss.  The patch of moss nearest the door formed a humanoid shaped and pointed toward Lenny.  He suddenly charged into the room, drawing his weapon.  Ukla was also affected, standing still, speaking gibberish.  one of the mold patches formed a humanoid shape and cast a magic missile spell!  As combat ensued, the party contemplated just closing the door, but Tariq did not want to leave Lenny behind, so Dave and Illyrio entered the room. Ukla, confused, also moved in to attack.  The party found that the mold were easy to kill, but only made an effort to kill the patches near the door, fearful of being attacked and losing their mind.

That was a fatal error, as one of the patches formed a humanoid shape and cast a fireball, killing everyone except for Illyrio, Jace (who made his save), and Tariq (who rolled well on his mortal wounds chart and ended up with his genitals burned off, but with one HP).  They slammed the door.  Tariq and Jace summoned some berserkers who managed to go in, cleared out the room and collected the bodies.  In order to get everyone back to the elevator, Jace cast Elemental Strength on himself and Tariq, and the standing members of the party took the fallen members back to the elevator (except for poor Leo who was incinerated).  They took the time to use the elevator key to reseal the level as they left. Luckily they did not run into any wandering monsters on the way.

Getting back to the 1st floor, they managed to get help from the troops in the moon pool operation and managed to get back into Muntburg.  They quickly healed up at the temple of Hera, got a wagon, and headed over the snowy roads to Adamas.  There they headed to the temples for some quick restore life and limb spells.  Unfortunately, there were only 4 spells available, and they choose to wait a week to raise Nantier.   None of the risen party members were unscathed:

  • Ukla found that his sword arm was possessed with an evil spirit.
  • Eduardo needed a long recovery but awakened to find a small imp whispering dark secrets into his ear.
  • Lenny also needed a long recovery, and other noticed him speaking to an invisible friend (a mischievous sprite familiar).
  • Dave found that all of his hair (including body hair) turned stark white.  Whenever Dave speaks to someone, he inspires a feeling of discomfort as sentient beings feel shame for their past wrongs, hence the -2 to reaction roles.  As I ruled with Dante, there is also a corresponding +1 reaction role in certain situations (dealing with those of pure heart (e.g. unicorns, virgins, true innocents, certain other members of the clergy, etc.)).
  • Nantier’s spirit did not respond to the call from the mortal plane.  Tariq decided not to try again. 

While they waited for Eduardo to heal, they received great news.  The Ring of Protection +2 for sale in Adamas finally sold on December 24th, 4th months after being offered for sale!  Most of the party leveled up and we ended the session there.

(I had initially ruled that Dave his ears covered with fine white hair (like a horse) and a long flowing mane (as a unicorn) resulting in a -2 to reaction rolls.  I also offered the chance for him to gain feathers around his eye (as an owl) and a slightly beak like mouth.  He choose the horse option. As I was writing the summary I looked over the tampering with mortality chart and decided that the effect I originally ruled didn’t match the chart listing. I amended my ruling to match the chart and to ensure consistency between parties.)

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Session 5 - Part 1
Clean-up

Session 5 – part 1

The session began with the party still in the dungeon.  After a round spent talking, Illyrio, Jace, and Ukla tried to head off the Heralds before they made it out of the dungeon, Jace taking Tariq’s wand.  They ran to the elevator, taking a different route than the path of the Herald’s retreat.  While they were gone, Tariq spoke to the charmed mage.  His name was Nantier, and he made it clear that there was no love lost between he and Alina, the leader of the Heralds that Illyrio was hunting.

Illyrio’s group made it to the elevator and could see 3 figures climbing up the rope; about 60 feet up.  The lead climber, the thief, had a hooded lantern hanging from her waist.  Alina was next and the remaining mage followed up the rear.  Jace targeted Alina, she was struck, and she fell.  (I used the climbing rules from Veins of the Earth).  She also caused Betan (the mage beneath her) have to roll.  He didn’t fall, but slid 10 feet down and was frozen in fear at 50 ft. up.  After initiative was rolled, before the party could act, Betan suddenly fell as the rope was cut by the thief, who managed to climb to safety in the dark (after dousing her lantern).  Rolling damage (1d6×1d10) for the fall for both mages resulted in vastly different results.  Alina landed on her head, her brains splattering all over the floor (48 damage), while Betan’s fall was cushioned by landing on the corpse of Alina (6 damage).  (this severly limited Illyrio’s plans to bring Alina back to life using the pool of life on the second level, only to repeatedly kill her for vengeance for his dead wolf).  Betan immediately surrendered.

The party tied up the mage, searched him, and striped Alina’s body.  They asked Betan what everything did, which matched Jace’s Magical Engineering rolls. The loot included a ring of protection, a cloak of protection, a magical demon headed dagger, and a potion of ESP.  They made it back to the party.

Meanwhile Tariq and Eduardo found out from Shemp and the charmed mage (Nantier) more about the Heralds and their equipment:

  • One of the fighters and the thief were just mercenaries, the other fighter was a true believer in the vision of Terms Termax. 
  • The merc fighter (Philippe) had a very strange broad sword without a point and a split in the middle.  Per Nantier it was apparently a magical sword called ‘Swordbreaker’ (which Illyrio claimed).
  • The fire in the church of Hera during the harvest festival was set by Alina.
  • They used magic to open the door to the elevator, put the animals to sleep, and killing the dogs, wolf and hawks. 
  • Nantier was looking for his opportunity to get rid of Alina anyway.
  • There were 2 magical shields (Dave got one), magical chain (Ukla), and Nantier’s scroll of Clairvoyance (which they let him keep).

The party went into the room where the frog men were, finding 4 pools of water.  The water was potable but tasted bad.

Spoilers ahead

 They opened the secret door marked on their map and found the remains of the treasures of the IXth Legion. There were various trinkets, some chests with gold silver and copper, several empty chests, and a smaller coffer containing a humanoid reptilian skull.  When the box the opened, the skull turned in its velvet lined box to face Eduardo.   He immediately closed it and gave it to Jace. 

The party spoke to the frogmen shaman they had captured.  They spoke rough common.  They explained that the party had already met their leader.  The party released them, telling them to return to their group and let them know they would agree to non-aggression.  The larger shaman demanded some of the treasure in return.  The party gave them some silver in a small chest and they agreed to leave (their luck continued as rolls went their way and the ranine didn’t come back in force to take it all). 

Jace had to use up an elemental strength spell (ogre power) but the party managed to get the treasure to the elevator.  They had to figure out how to get it up the elevator shaft. (Forgot to mention in the past summary, the PCs found a secret room near the elevator with instructions in a strange language.  Unable to read them, they took some paper and charcoal to make a rubbing of the raised letters, planning to take it to Adamas for translation.)

* End spoilers

Eduardo took his time and was able to climb back up without a problem.  Luckily most of the rope was still there at the top (another lucky roll).  One more spell later resulted in everyone getting up safely. 

In Muntburg, the party went to the local lawyer to draft a non-compete/peace accord between the Village People and Rufus’s Raiders.  They also met Richal, a member of the Seekers, one of the competing adventurer bands.  They asked him to translate the rubbing from the elevator.  He could not, but suggested that they take it to the Azure tower in Adamas, where they could find someone to cast read languages. Richal did ask about the dungeon and inquired about maps or other info.  Dave also asked a young mage working as a scribe to make a couple of copies of their map of the first level (one to sell to the crimson band and one to sell to the seekers).

The end of the month resulted end of month expenses and income.  They Village People each received their share of Isaac’s Moon Pool operation.  Eduardo had a lot of bonuses to his roll and rolled well.  The Dwarven ale contract with the paid off in a major way, as taverns and Inns on nearby towns of Gloris and Duros set up purchasing agreements for the basic dwarven ale, effectively doubling his investment value in the business.

Legate Verodart asked to meet with Dave.  He offered his thanks for the miracles provided by the church of Hera for free.  He also told of his appreciation for the Harvest festival.  As a result, the Legate offered the church of Hera a 25% share of the tithe from his personal lands.  Dave thanked the Legate for his generosity. 

Eduardo asked Madam Selena Cooper to set up a meeting with Boss Drake Horner of the Dock Boys.  One was set for Friday December 1st.  The party delivered the maps for a fine fee.  On Friday, Eduardo met with Boss Horner, agreeing that the Dock Boys would leave the inn alone in return for a valuable secret that Eduardo had learned in Adamas (one worth a fair amount of gold).  He agreed to give the Dock Boys any info in the future for a share of the return.  Boss Horner agreed. 

Jace and Tariq identified the magic items (100 gp gem, identify spell, and a roll), finding out that the skull was an ancient lizard man descendant imbued with the spirit of an ancestor.  It spoke an unknown tongue, but had knowledge of certain facts.  It also could indicate directions to a certain location.  The sword was “Swordbreaker”, a +2 sword that gave the user the sunder proficiency for free, and a bonus to break swords and daggers.

In Adamas, Illyrio interviewed Charles Waverman (aka Chucky Wave) a Venturer, but ended up hiring Leo Geotz, a merchant traveler Venturer instead.  Jace purchased a black furred guard wolf with custom barding named ‘Cinder’ and Tariq purchased yet another hawk.  Tariq took on Nantier as a henchman, and Tariq and Jace traded spells with him to obtain sleep (a gas) and knock (hands of force appear to force open check or door).  Tariq agreed to pay for the cost for Nantier to change his repitoire to add choking grasp.  

The party bought some horses and travelled to Adamas to resupply and sell their gains.  They met with the Despot in a much more relaxed setting of an office in his palace.  There they gave him the gifts of the IXth Legion they had recovered.  He paid them the value and invited them to a state dinner on Sunday.  The party attended, however Eduardo was unable to turn up any rumors. 

The Village People made it back to Muntburg.  The prepared for a trip back into the dungeon with the intent to get the elevator to work.

 
 
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Farewell to the Heralds

On their way out of town, Peiru Danthan of the watch told Eduardo that there was a white haired adventurer who came back from the mountain who had symptoms like Eduardo and Ukla had when they exited the dungeon.  The party entered the dungeon with their animals, Ukla, Lenny, and Shemp.  They entered the mountain through the front door and ran into the Crimson Band.  When confronted, they showed them the order from the Despot of Adamas.  They also offered to sell their map of the first level to the band once they got a chance to make a copy.  
They made it to the elevator without issue.  They used the key to lock the door, leaving the animals and Shemp to guard the door and went down the shaft.  They finally figured out the teleportation traps.  On the way to the hidden treasure room on the map they found a room filled with webs (avoided), a temple to death, and a room with a giant Terms statue.  Right before they reached their destination, Tariq waited at a door to see what happened if they waited in a teleporting trap room.  They were actually surprised when they were teleported to a strange room.  By amazing luck, they were all teleported to the same room (that’s my story, and I’m sticking to it.  Not DM error, nope, just luck).  
They heard battle to the west.  They found minotaurs fighting a group of short sword wielding humans.  They choose to aid the humans.   During the fight, a summoned zombie struck a human figure, seemingly with no effect.  Fearing they made the wrong decision, they helped finish off the minotaurs anyway.  
After the fight, the party discovered that the leader of the group, Kriska, was willing to meet them and ask for assistance against the minotaurs.  They also found out that they could see in the dark and had lived their entire life in the dungeon.  A second group appeared, however they were ratmen!  The party realized that the ‘humans’ were actually wererats.  They told them they would meet later.  They waited for the teleportation room reset and ended up all over the level.  By tracking light sources, and yelling, they were able to meet.  As they neared  their goal, Ukla noticed a group approaching from a side hallway.  
There was a group of 2 armed men, a lightly armored woman in the back, and two men and a woman dressed in clothing in the middle (apparently mages).  One of the men matched the description of the person Corpoal Danthan of the Muntburg Watch identified as the person struck dumb with terror.  A red headed female mage was the apparent leader, who introduced the group as the Heralds of the Silver Dawn.  With them was Shemp.  
Seeing Shemp, the party knew that their animals were unlikely to have survived.  The mage identified herself as Alina.  After some initial parley, she goaded her party to attack, but Shemp begged her not to fight.  As they settled down and agreed to go their separate ways, one of the mages suddenly cast a spell without making a sound! The party was surprised and several members, including some casters, went down (I had decided at the beginning of the campaign to allow saves vs. sleep (-1 per lvl of caster) when the party cast it against monsters, so I used the same rules here).  Luckily Tariq made his save and managed to win initiative for the next round.  He summoned undead berserkers which kept the fighters from slaying the sleeping party members.   
The Heralds rolled incredibly badly (all in the open), and the party rolled well.  The party managed to awaken before anyone was slain.  Making things worse for the Heralds, Tariq was able to summon a ghostly spirit which possessed one of the mages.  The fighters were slain, Shemp was wrestled down, and the remaining 3 heralds fled (in the middle of the battle).  
The sounds of the battle attracted the attention of many frog men in a nearby room, who immediately attacked, surprising some.  The party handled those creatures relatively easily, as there were several elemental and undead berserkers remaining from the last fight.  Although Lenny was hit with a fear spell, the party ended up victorious with two shaman frogman prisoners.   

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Interlude – Rufus’ Raiders Spring Break Mission
The Dangers of Worms

 

  • Rufus Hypnol– Lvl 3 Barbarian Death Dealer – Ambushing, Survival, Running, Armor Training STR +2, CHA -1, Switching to plate mail and armed with a two handed sword – Would be gangster
  • Dante – Lvl 4 Assassin (Assassin-For-Hire) – Precise Shooting, Bargaining, Fighting Style (two weapons), Weapon Finesse, Intimidation – STR +1, INT +2 WIS -2, DEX +3, CON -1, wearing custom skull helmet, Plate mail, short sword, war hammer +1, unearthly appearance (corpselike skin, black and red eyes) – death worshipping assassin.
    • War dog – Finn, Hunting dog – Scout, Guard Wolf – Balto
    • Murphy aka Telemachus – 1st lvl freed slave fighter – Labor, (others TBD), STR +2, WIS -2, CON +1
  • Lazarus Deathbrood – Lvl 1 Cleric Exorcist – Sensing Evil, and Intimidation, INT -1, WIS +1, DEX +2, CON +1 CHA +1 Wears Banded Plate under a black cassock, armed with shield and sickle or a scythe, Budding Cleric of Death.

The session began with character creation for a new player.  For the first time, both characters rolled by a player had over -3 or more total attribute bonuses.  I allowed him to re-roll.  He choose a cleric and rolled up the exorcist template. 

Since it had been a while since Rufus had played and Rufus had not yet received his share of the sale of a +1 ring of protection, we ret-conned what he had been doing.  Rufus met with Boss Horner of the Dock Boys, who praised him as a good earner.  Boss Horner agreed to talk to his Capo into allowing Rufus to invest 1800 gp in one of his casinos in Adamas (for a 200 gp ‘finder’s fee).  Rufus also spent some time in Adamas learning how to be a gangster (spent days towards learning Profession-Gangster).

Meanwhile Dante and Lazarus wanted to build a temple/fortress of Death in Muntburg.  They arranged a meeting with Bailiff Cooper with Corporal Peiru.  However Lazarus rolled a 3 on his reaction roll, and the Bailiff (probably tired of adventurers bugging him), immediately threw them out of his office.  Lazarus urged Dante to try to intimidate him, but Dante thought better of starting a fight with the entire town. 

The Raiders prepared to enter the mountain.  Isaac told them of a need to investigate a stairway near the moon pool operation, as there were undead coming up from below.  Despite Rufus and Dante having skills geared towards being lightly armored, they both decided to go into the dungeon heavily armored.  (Dante forgot he had a wolf, so the wolf remained outside.)

       The Raiders decided to use the main entrance into the mountain (to ask the stone head a question).  When they entered they found a mercenary company, the Crimson Band, led by the Chandler brothers (and their adventuring group).  Daniau Chandler demanded proof of a permit to enter the dungeon, which they provided.  They found out that the Crimson Band received their authorization from the Despot of Adamas, not the local legate from Muntburg.  The party tried to hire some additional men to travel with them, but the smallest group he would hire out (10 men and a member of the Crimson Band), were more meat shields then the party wanted to handle.  Additional questions from Daniau were cut short from a growling intimidation check from the red-eyed, death mask wearing Dante (total intimidation roll of 13). 

They travelled to the stone head and asked about the current residents of level 2b (by showing the head their map of the stairs).  The head replied that it didn’t know.  They made it to the unexplored portion of the 1st level without any wandering monsters.  They ended up at a door where they heard voices complaining about guard duty.  They opened the door to find spirit guards talking.  They ignored them and found their bones.   Lazarus left the bones instead of collecting them for burial. 

They entered the next room and found several marble pedestals. In front of each were metal plates.  There was also a stairway going down and many fire beetles. As combat ensued, it was clear what a difference a few levels make.   The one-time party killer beetles was merely a speed bump for the party.  After experimenting a little, they were able to figure out that the pedestals contained visions of the past, telling a story of the taking of Dwimmermount by the Thulians, later showing mages commanding armies and a group standing around a giant metal head of Terms Termax and speaking. 

The party found the stairs to the Reliquary (as the head called the level).  They found the scene of an old battle at the bottom of the stairs.  Lazarus used his sense evil power and sensed an evil presence WSW from their location.  The party agreed to head that way.  They travelled through a room filled with six columns, each covered with a letter or symbol and an abstract sculpture at the end.  Dante pressed the letters in sequence, spelling out a word.  As he pressed each letter, it lit up. As he completed the word he felt divine energy flow through his body.  Luckily, he was able to handle the energy (rolled a 17 on his save vs. spells) and found himself imbued with the power to cast detect magic 1x daily.  Lazarus tried the same and found himself with the ability to cast sanctuary 1x daily.  Rufus decided not to press his luck and didn’t touch anything. 

They entered an empty chamber with exits to the north, where they assumed the evil sensed by Lazarus was waiting behind a closed door, and the west.  They checked the passage to the west to clear it before battling the evil and found a room filled with many ruined books.  They spent several turns searching and found a book in surprisingly good condition on one of the shelves lining the wall.  Pulling on the book caused the entire bookshelf to open revealing a small room containing several ancient books and scrolls in good shape.  Dante used his newly found power and found that one of the books was magical; a book that explained a way to gain inner wisdom.  They snatched it up.  They decided that the remaining 300 lbs of books were valuable but decided to come back after they took care of whatever evil lay near. 

As they backtracked to face the evil to the north, several members of the party (other than the Rufus, whose barbarian instincts served him well) were surprised by 2 horse sized segmented worms.  They attacked, paralyzing Dante and Lazarus.  Rufus and the dogs attacked.  Murphy dragged Dante’s body to safety before attacking.  The worms moved on to Murphy and one of the dogs, paralyzing them as well.  Rufus briefly thought of fleeing (he was almost 4th level after all and didn’t want to start over) but changed his mind when he realized he would not be able to get past the worms.  Rufus and the last dog became paralyzed, but not before killing one of the worms.  Luckily Lazarus was able to beat the worm’s initiative roll and his paralysis wore off before the worm could ingest anyone.  Lazarus was able to survive long enough for Dante to awaken and they killed the last worm. 

Shaken but unhurt from the encounter, they rested for a turn before opening the door to the north to find a winged demonic statue on a large pedestal in the middle of the room.  As they approached the statue, it came to life (a gargoyle) and they attacked.  It was able to fly, making it difficult to fight.  They also found that it was unaffected by their missile weapons (they bounced off).  Dante had Murphy use his shield to boost his jump, leapt up, and attacked the monster with his magical hammer.  It worked, injuring the beast.  Unable to affect it with weapons, Rufus changed tactics as well.  He jumped up and grabbed the creature, throwing it to the ground.  After taking a few blows, he and Lazarus were able to hold it down for Dante to smash it with his magical hammer.  

Finding no treasure, the party decided to get some help from Issac’s men near the moon pool to bring the books back to town.  They made it back up to the first level, but on the way through the hallways they barely escaped a falling patch of green slime.  They threw a flask of lit oil on it and turned away, making it safely through a series of rooms to Fabricio, the leader of Issac’s moon pool garrison.  He agreed to lend a few men to carry the books for a small fee.  They retrieved the books and made it back to Muntburg without any trouble. 

The Raiders took the books, along with the first season’s shipment of moon pool water and azoth lined flasks to Adamas for Issac’s henchman Murray to sell.  The sale of the recovered books resulted in enough XP for everyone to raise in level.  The party also decided to sell the magical book, which was valued at 25,000 gp, but they were not able to sell it the first month. 

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Session 3 Part 3 -Dwimmermount Expedition 3
search for the spoils of the IXth legion

Village People:

  • Tariq the Harvester – Lvl 4 Mage (Necromancer) – Black Lore of Zahar, Alchemy (x2), Healing, Soothsaying – INT +3, CON -1, WIS +1, CHA +1. New Spells – Magic missile – (Cackling skull of force) – Extremely short necromancer wearing expensive black robes with skull on the shoulders (covered by a cloak in town) – has wand of magic missiles.
    • Trained Hawk #2
    • Lenny Davos – Lvl 1 Fighter – (Legionary) – FS (Weapon +Shield), Siege Engineering – STR+2, INT -1, WIS -1, DEX +1, CON +1, CHA +1 – Heavily muscled former soldier from Adamas, wears Plate +Shield, fighting w/ spear or a silver short sword. 
  • Eduardo aka ‘Keyser Soze’ – Lvl 5 Thief (Cat Burglar) – Cat Burglary, Gambling, Precise Shooting, Lip Reading – DEX +2, CON -2, WIS +1, CHA +1 – Budding real estate tycoon and mastermind. Wears leather and armed with Imperial Legion X-Bow
    • Ukla the Quick – Lvl 2 Barbarian (Pit Fighter)–Running, Combat Reflexes, Gambling – STR +1, CON +2, CHA -1 – Ex-gladiator turned adventurer – fights with net and trident.
    • ‘Shemp’ Fellippe – Lvl 1 Thief (carouser apprentice) – Labor (cook), Craft (brewer), Eavesdropping – WIS +1, DEX +3, CON -1, CHA +1
    • Boy – War dog
    • Girl – War dog
  • Dave ‘the Hermit’ Carrin – Lvl 5 Cleric (Hermit) of Hera – Laying on Hands, Naturalism, Command – STR 1, DEX -1, INT -1 CON+1, WIS +1, CHA -1. Wears custom made plate (with symbol of Hera) large shield with Embossing of Hera on the front (+2 AC and enc.)  Simple, uneducated, but intuitive.
    • Julia Feny – Lvl 2 Priestess (Medican) of Hera – Laying on Hands, Healing x2 – WIS +1, CON +1, CHA +2, ambitious, charismatic novice with a good heart (in town)
    • Jimmy Bakerson – lvl 0 Laborer – Endurance, Labor (janitor), Animal Husbandry, Labor (farmer), caretaker of the temple of Hera (in town)
  • Jace – Lvl 4 Mage (Elementalist) – Elementalism (fire), Naturalism, Alchemy, Magical Engineering – STR+1, DEX -1, INT +2. Spells – New spell –  Mirror Image (smoke resulting in copies) – has wand of fear and wears flame red robes with a ruby tipped staff.  Quiet pyromaniac.
    • Red Hawk
  • Illyrio Sicarus – Lvl 4 Assassin (Bravo) – Fighting Style (two weapons), Intimidation, Acrobatics – STR +2, DEX +1, CON +2, CHA +1 – Wears leather
    • ‘Ghost’ – Guard Wolf – white w/ blue eyes.

Armed with 500 ft. of rope, the party decided to tackle the elevator shaft in to find the remains of the spoils of the IXth Legion.  They stopped by the face and decided to ask what it knew.  After a few attempts at wording, they discovered that it only knew of parts of Dwimmermount around the time of its creation.  The face also let them know that the elevator worked led up to the ‘divintarium’ and down to the ‘hall of lesser secrets’. Eduardo scouted nearby and noticed that the goblins had set up a guard station (with Worgs!), but left them alone.

They made it to the elevator shaft without any problem.  Eduardo managed to scout at the base of the elevator before helping everyone except for Shemp and the donkey climb down.  They opened the door to find 3 giant tropical spiders approaching down a 20’ wide hallway.  They were able to dispatch them, but the noise attracted a minotaur patrol, who opened a nearby door and attacked.  The party took them down as well (Illyrio managing to successfully tumble behind one for a backstab), stopping to remove the minotaur horns. 

The party checked the room the minotaurs came from and found that it led to a hallway and a room filled with strange blue floating spheres.  They appeared to be waiting for the party to do something for a few seconds before moving towards the party.  The party moved away instead of facing the spheres, closing the door to the hall. 

The party followed the map until they got to a 40’ circular room, marked on the map with the word ‘micma’.  The edge of the room had a thin ½ inch crack.  The party was cautious and through a minotaur body into the room, watching it disappear.  One of the dogs also went into the room and disappeared.  They could hear the barking, and called out to it.  It was able to return.

The party decided to explore some more before risking teleportation. They started back at the elevator and worked systematically towards the circular room.  They found a room with white and dark columns.  Through experimentation they lit a nearby connected room, revealing the word ‘micma’ repeatedly carved into the walls, coincidentally the same word repeated on their map.

They fought some frog-like men, Jace charming on of them.  The charmed frog-man tried to get Jace to avoid opening a curtain in the room.  The party ignored it, and they entered the curtain, revealing a series of statues and a frog-man shaman in meditation in a room with a shrine and several grotesque statues.  The frog shaman spoke in common, threatening to bring the statues to life if the party didn’t leave immediately, which they did.

The party moved on to a room with a raised slab with a desiccated form on top.  The figure sat up, and asked the party in High Imperial if they had a ‘passkey’, else they must turn back.   Ukla and Eduardo were struck dumb with fear from the sight.   The party brought out the Termaxian passkey they got from Varazes and found out that the creature, Volusian, was a follower of Terms Termax.  He asked how the cult was going, and told the party he missed being part of the action.  He told them they were free to take the treasure in the next room, but that they should avoid one of the rooms, as it was full of zombies.  The party found and took out a pile of treasure (6K EP, +1 ring of protection, a treasure map, and a high quality shield).

Finding no other way to go, but not yet willing to head back to town, the party took Ukla and Eduardo back to the elevator room, leaving Lenny to watch them.  The remaining party went back to the room with the spheres.  The spheres waited a second and the party acted on a hunch, presenting a Termaxian passkey, and the spheres stopped.  They found a locked door, and where unable to open it without Eduardo.  Illyrio entered a room with strange frescos on the wall.  As he studied them, he became confused.  He started speaking gibberish and moved to attack the rest of the party. 

The sounds of combat attracted a wandering group of shadows, who attacked everyone.  The creatures were immune to the party’s weapons and things were looking bleak.  The party was getting drained and injured by the shadows, and were not able to defend themselves.  As a last ditch effort to avoid a total team wipe, Jace pulled out his wand of fear, cried “cretin”, and the confused Illyrio, 3 of the shadows, and Dave fled.  Jace was able to outrun the last shadow.

The fleeing party fled away from the room, past the floating spheres (before they could react), and back to the elevator room.  They quickly climbed up the rope.  They were able to assist the dumbstruck Ukla and Eduardo.  Although there were a few slips (without Eduardo’s skills), they were able to scamper up the rope.  They made it back to Isaac’s camp in the dungeon and back to town. 

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Session 3 part 2
The Mayor of Mudburg

 

The party returned to Muntburg on Saturday, October 7th.  Eduardo made sure to give Peiru Danthan, the Corporal of the Watch who greeted visitors to Muntburg, a little cash to direct visitors to his tavern.  Illyrio was still under the effects of his head injury (-10% xp), and needed 2 weeks bed rest.  Unfortunately, he received notice from Madam Selena that the meeting with Boss Horner of the Dock Boys was scheduled within a week, before he was fully recovered. 

Illyrio, Dave the Hermit, Tariq came to the meeting in the brothel.  The caretaker of Hera’s temple, Jimmy, came along to see if he could identify the person who extorted the church.  Boss Drake Horner started by asking about Illyrio’s interest in part ownership of the brothel, explaining that Muntburg was an ‘open’ town, but that the Dock Boys were moving in and always had room for a new crew of ‘earners’.  It wouldn’t stay an open town for long.  Illyrio stated that the Boss must have misunderstood a simple interest in a business opportunity.

They were taken to a torture room in the basement of the brothel.  Two hooded men were strapped in heavy chairs.  Boss Horner removed their hoods, and Jimmy identified them as the men who extorted the church.  The Boss apologized profusely on behalf of ‘Don’ Othon LeFeyd, offering 500 gp worth of silver and gold candelabras for use in the Temple of Hera.  The two men, black and blue, later delivered the goods to the Temple of Hera.  Dave healed them, but failed to persuade them to join his congregation.

After Illyrio rested, the party traveled to Adamas.  Jace paid for Illyrio to be cured of his head injury resulting in him becoming infertile.  While they waited for Illyrio to be heathy enough to travel, Eduardo earned some money gambling, Dave earned some money providing miracles, and both Tariq and Jace both found hawks.  The mages also exchanged spells and wands. 

Before leaving Adamas, the party rolled well and Isaac’s man Murray was able to find a buyer for the Ring of Protection +1 for 30K GP.   Tariq sought, and found, a large henchman, an ex-legionnaire from Adamas named Lenny.  He wasn’t bright or wise, but was immensely strong and towered over him.  He equipped him with plate armor and commissioned a special backpack he could use to ride on his back.    David commissioned custom Plate mail and a shield with Hera embossed on them, and a staff with Hera’s face for his henchman Julia; Tariq commissioned expensive (with a cloak to cover the skulls on the shoulders) and an expensive staff. 

The XP helped everyone except the mages gain a level.  Luckily for them the party came across a 5 headed hydra on the way back from Adams.  There were able to surprise it while it was snacking on some cows, and it was no match for 4 sets of summoned berserkers. 

The party returned to Muntburg (with 2K GP each worth of lab and library materials for the mages being delivered). The henchmen were given raises and bonuses and remained with their employers.  The party gathered supplies for their next expedition to recover the treasures of the IXth Thulian Legion.

The fist of Zeus had been successful, bringing back thousands of GP worth of crystal.  There were also two additional adventuring parties in town, both from Adamas: the “Crimson Band’ and the “Seekers”.  The Village People did not have any contact with them prior to going into the dungeon.

Muntburg was outgrowing its original walls.  Illyrio arranged to meet with the Bailiff Lambert Cooper of Muntburg about obtaining land for the building of an orphanage outside of the walls.  He rolled poorly during his negotiations and the bailiff wouldn’t let him build a walled compound close to the walls unless he would be willing to have the entire party join the Muntburg militia. Illyrio became frustrated with the negotiations and left after making an enemy of the bailiff.  He moved outside of the gates into a neighborhood of mud huts outside of the town gates.  Illyrio promised that he would see Muntburg burn to the ground. 

Illyrio convinced Dave that the bailiff was corrupt and asked for something he couldn’t possibly deliver.  Dave reached out to meet with the Legate to discuss the issue, but was unable to meet prior to the next planned expedition. They left for Dwimmermount the morning of November 3rd.

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Session 3 part 1
Sorry Segur

The party began the session in the dungeon.  They wanted to take out the orcs, and came up with several alternative plans, all of which included turning Varazes over to the orcs and throwing him in the pool of life if he was killed.  After several minutes the decision was made to just have Tariq summon some berserks and wing it. 

They returned to some orc guards rebuilding their barricade.  They stated they were coming to see Segur (the orc leader) and one of them ran ahead.  The party pushed past to the door of Segur’s makeshift throne room, finding the door barred from the other side.  After several minutes of pounding the door opened. 

The orcs were lined up in formation in the room, with Segur on his throne and a shield wall of orcs with swords in the front line and a row of orcs w/ spears directly behind.  There were 6 orc archers in the back of the room.  Segur was wearing the platinum earrings, and jeweled broach from the treasures of the IX legion. Most of the party couldn't fit in the room, so the zombie berserkers, Illyrio, Dave, and Tariq went in the room. Negotiations for treasure in return for Varazes began in earnest.  During negotiations, Tariq lost his patience and began casting, and combat broke out.

Dante won initiative and quickly wiped out 4 orcs, cutting his way through to the line of archers. Illyrio was able to kill a few as well.  Then it was the orcs’ turn and the party realized why Segur was king.  He carved through 3 berserkers before hitting Illyrio with a natural ‘20’, doing 25 points of damage in a single blow and reducing him to zero HP (crits = max damage + weapon damage, re-roll all max rolls, weapon focus roll 1 more extra die).  Luckily Tariq hit Segur with a skeletal choking grasp which, which didn’t really hurt him much but prevented him from reeking any more havoc. 

The hallway orc guards, and a large remaining group came around the corner to attack the party in the hallway.  After a few rounds of combat, Ukla, Jace, Eduardo, and the dogs managed to take them out.  A group of giant rats, attracted by the noise, was satisfied eating orc carcasses and were picked off one by one by Shemp.

Inside the throne room, Dave rushed to heal Illyrio.  He was alive, but had suffered severe head trauma and was a little adle-brained.  The orc's morale held strong, despite continuing losses, and Segur eventually broke free of the skeletal grasp.  He started to attack Dave, when Tariq unleashed the fear wand.

Dave, Dante, and Segur fled.  Dave and Dante were subdued by the other party members.  Segur had to force his way through the war dogs (made a successful overrun) to get away.  Tariq and Dante’s dogs followed after him.  Segur managed to have some of the guards still watching the halls delay the dogs long enough to run past the final guards.  The last surviving orcs poured oil on the floor and lit it on fire, doing some damage to Tariq and the dogs.  The dogs were unwilling to  chase the orcs through the fire and they returned without their prey. 

All in all the party had killed 26 orcs in the battle.  They began to pile up the bodies when Shemp and Eduardo noticed someone coming down the stairs to the guardroom.  It was the rival adventurer party the ‘Fist of Zeus’.  As they started their greetings, Tariq quickly killed Varazes to make sure he didn’t talk to them.  The party directed the Fist to move the other way and they went on to explore the 2nd level.  The PCs burned all of the bodies and made it out of the dungeon and back to Muntburg without any further encounters.  They recovered a chest full of 3900 silver and 6 old imperial x-bows

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Session 2 Part 3
The Pool of Life

The search for ‘Vareeze’ and the pool of life.

The Village People:

  • Tariq the Harvester – Lvl 3 Mage (Necromancer) – Black Lore of Zahar, Alchemy (x2), Healing, Soothsaying – INT +3, CON -1, WIS +1, CHA +1. Spells – Necromantic Potence – (Covered w/ spectral bony armor) – Extremely short necromancer


    • Trained Hawk
  • Eduardo – Lvl 4 Thief (Cat Burglar) – Cat Burglary, Gambling, – DEX +2, CON +1, WIS +1, CHA +1 – Budding real estate tycoon and mastermind. Wears leather

    • Ukla the Quick – Lvl 1 Barbarian (Pit Fighter)–Running, Combat Reflexes, Gambling – STR +1, CON +2, CHA -1 – Ex-gladiator turned adventurer – fights with net and trident.
    • ‘Shemp’ Fellippe – Lvl 0 (carouser apprentice) – Labor (cook), Craft (brewer), Eavesdropping – WIS +1, DEX +3, CON -1, CHA +1
    • Boy – War dog
    • Girl – War dog
  • Dave ‘the Hermit’ Carrin – Lvl 3 Cleric (Hermit) of Hera – Laying on Hands, Naturalism – STR 1, DEX -1, INT -1 CON1, WIS 1, CHA -1. Wears plate + large shield (2 AC and enc.)  Simple, uneducated, but intuitive.

    • Julia Feny – Lvl 1 Preistess (Medican) of Hera – Laying on Hands, Healing x2 – WIS +1, CON +1, CHA +2 ambitious, charismatic novice with a good heart
  • Jace – Lvl 3 Mage (Elementalist) – Elemenatlism, Naturalism, Alchemy, Magical Engineering – STR+1, DEX -1, INT +2. Spells – Mirror Image (smoke resulting in copies) – has wand of magic missiles.  Quiet pyromaniac.
  • Illyrio Sicarus – Lvl 3 Assassin (Bravo) – Fighting Style (two weapons), Intimidation – STR +2, DEX +1, CON +2, CHA +1 – Wears leather

    • Guard Wolf – white w/ blue eyes.

And featuring a guest PC from Rufus’ Raiders (son visiting home from college)

  • Dante – Lvl 4 Assassin (Assassin-For-Hire) – Precise Shooting, Bargaining, Fighting Style (two weapons), Weapon Finesse, Intimidation – STR +1, INT +2 WIS -2, DEX +3, CON -1, wearing plate, custom helmet, short sword and war hammer +1.


    • War dog, Hunting dog, Guard Wolf
    • Murphy – 0 lvl freed slave – Labor, (others TBD), STR +2, WIS -2, CON +1

On their way to the 2nd level the party ignored what was probably another adventuring party they sighted in the distance.  Dante and Jace investigated a room with giant tanks of liquid while the rest of the party stood watch in the hallway.  They noticed a floating dagger surrounded by a green haze approaching in the torchlight.  Tariq sent his hawk to grab the dagger and watched in horror as it smacked right into a gelatinous cube.  At the same time Dante ordered Murphy to open a special tank -  releasing a giant ooze, which hit Murphy.  Murphy choose to sunder his shield, allowing him to ignore the hit.  During the fight the party found out that the ooze was immune to magic fire, several weapons were destroyed, Dante wasted a poison arrow to a high rolling ooze, and everyone realized that a cube was no match for 4 berserk undead minions. 

They party managed to find a room with unhealthy roses (the ones nearest the door seeming to perk up when Dante pricked his finger and dropped blood on one).  Eduardo scouted ahead and was able to sneak up on a human male working at a strange metal box, while 5 gnolls stood guard near a pool filled with white ectoplasm.  The party started by parlaying, discovering that this was the old leader of the orcs – “Var-eeze”.  He had a strange accent and a pompous air.  The party and he were unable to reach an accord and combat broke out.  Winning initiative they were able to wipe out the gnolls and subdue the mage. 

During the fight the mage managed to cause a gnoll warrior to form and crawl out of the ectoplasmic pool by manipulating controls on the machine.  They party forced Varazes (his real name) to explain how he did so.  He showed them how, creating a gnoll (which the party slew).  Jace and Tariq paid careful attention and took notes.  He also explained that the ectoplasmic pool was known as the ‘Pool of Life’ due to its wonderous properties.   Varazes said he was unsure if it would bring the dead back to life. Not waiting, Dante slit his throat and pushed the body into the pool (before Illyrio could react to stop him).  Varazes crawled, choking out of the pit, initially disoriented, brought back to life!

The party began to plan what to do next, and the session ended in the dungeon.  

Party loot from Varazes included:

Fear wand ('cretin' command word), ring of protection +2 (another trinket for sale in Adamas), and a strange metal symbol, identified as a 'Termaxian passkey' by Varazes.

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