Dwimmermount - The Village People

Prologue #2
Village People

Prologue 2 – The Village People

The Village People campaign was basically a series of recurring one shots.  The initial session resulted in the 1st meeting between a party and a rival NPC band of adventurers.  The Delvers were victims of the PCs.  They were sure to explain that ‘what happens in the dungeon, stays in the dungeon”.  Their disappearance is still an unsolved mystery in Muntburg. 

They lost several PC characters during several forays. Using ACKs templates it was incredibly easy to roll up new characters and have the PCs playing as soon as they returned to Muntburg.   One of the original PCs was an assassin ‘Cult Deathbringer’, which we defined as a Termaxian cultist.  The party met the NPC party the Fists of Zeus (Typhon) in Muntburg.  The PC decided to retire that character by having him join the Fists in an attempt to assassinate them.  As a result I decided that he succeeded in killing Heloys the fighter while the Fists were in combat with some eldritch bones on level 2b.  The Fists killed him soon after.  The five remaining members of the ‘Fists’ became known henceforth as the five fingers of the newly named “Fist of Zeus”

Their last foray was wildly successful.  3 PCs rolled up new characters: two clerics (Hermit and Undead Slayer) and a mage (Necromancer).  That made for a total of 3 mages in the party.  The clerics included a cleric of Hera (Anesidora – Hermit template) and a cleric of Death (Donn – Undead Slayer template) armed with a silver scythe.   The remaining party member was a Thief – Cat Burglar.  The combination of a lucky pick locks roll, a good turning roll, magic missile, and the silver scythe made short work of the Vault of Spoils and its guardian wight.  The one shot ended with quick trips to Adamas and Yethlyreom to sell a +1 sword, a broach of sheilding, and the rest of the spoils, resulting in lots of gold and levelling for all.

Prologue #1
Rufus's Raiders

Prologue 1 – Rufus’s Raiders

Several forays into the dungeon for the Raiders left them relatively unscathed (although several NPS were dead).  They also had recovered the scarab of death, finished off Guran and the kobolds, and driven the orcs from the 1st level (and extorting Seger to give up his chest of treasure in exchange for a truce).  Two of the Raiders (a Barbarian and Thief) had joined the “Dock Boys’ a criminal syndicate out of Adamas that had settled into Muntburg, and the Assassin had joined the Scarlet Brotherhood, an assassin’s guild out of Adamas.  They had also managed to provide thousands of gold in donations to the churches of Tyche and Zeus (Typhon) and into the coffers of local taverns (building up their reserve xp). 

The Raiders had almost spent as much time out of the dungeon as in.  They travelled to Yethlyreom to sell magic items and to Adamas several time to obtain supplies, identify and sell magic items, and train.  The fighter (gladiator) of the party became enamored with Emilisse Faith of Tyche, which played out over several sessions.

The Raiders never hired any traditional henchmen.  When they started the campaign, I gave them 2 NPC members which joined their band, a thug fighter (who died) and factotum venturer named Isaac Stocker.  They did rescue the dwarf Balfar, who joined their band before dying in combat.  They did have several dogs and horses however.

I normally despise the very concept of a GM NPC, however Isaac served a very specific purpose.  He was there to help the Raiders recognize their ability to shape the world.  He also introduced them to the economic possibilities in the campaign world. Isaac had a goal – to discover the famous Moon Pool of Dwimmermount, and sell it’s magical water to the world, thereby becoming rich.  He also provided the party with discounts and the benefits of a larger market in Muntburg.  While the other party members spent their gold on their xp reserve, Isaac bought a townhouse in town.  He asked the party to join him in a mercantile venture, which they did, resulting in profit for all. 

Isaac was mostly silent in the dungeon.  He had precise shooting, and was given to a PC to run during combats.  When my son went to college and the Raiders campaign ended, Isaac was to become a catalyst to help restart the Village People campaign. 

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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